

I would like to see a plant race as well, something along the lines of the Sylvari from GW2. Blights - like twig blights - seem to have found a niche so a blightling might work. The hamadryad from late 4e was also passable, but tricky since it deviated from the myth. I'd much rather see a variant of an ent or shambling mound modified to be a PC race.

Most plant races are also awkwardly designed, being these plant people that paradoxically have faces with mouths, noses, and eyes despite being freakin' plants. Simply "here's a plant race that now exists because we needed a plant race!" It doesn't help that they're seldom worked into settings and simply forced into campaigns with minimal lore. They're attempts to make a new race whole cloth, which seldom resonate as well as creatures with a legacy, who have proved interesting enough to keep bringing back again and again. And there are many, many others.Īll seem rather awkward, being unrelated to the myriad plant monsters in the game. They've all been horrible.Ĥe had the wilden, which was an extension of the 3e killoren. Great for druids, rangers, warlocks, clerics, and fighters. You get a humaniod with plant features like like hard skin, photosynthesis, and entangling grasp. This doesn't break most settings that much if at all. The version that would be easiest for many to digest would be some sort of half dryad, the child of a dryad or tree nymph and a human, elf, or gnome. Basically short people with magical plants growing out of them. My setting already has a playable plant option, the Vined.

An all female race of feylike beings with plant spells or plantlike features. If the idea of walking trees wearing armor is too jarring, you can go the Dryad or Hamadryad method.

A race of natural guardians with a fey or primal origin and the appearance of trees. We could start fresh with straight up medium sized talking walking treefolk. Plantlike outlooks over animalistic or humaniod ones. Oaken skin that is vulnerable to fire and cold. PCs with enhanced vigor when under bright light. Attacks with entangling vines, hammering bark, poisonous leaves, and sharp needles alongside steel blades and wood bows. Photosynthesis instead of normal eating and drinking. A plantlike race supported officially.Ī lot of plant features could be added to non-nature classes for interesting experiences for player characters. You know what 5th edition Dungeons and Dragons doesn't have in it.
